SCHOLARLY JOURNAL ARTICLES

  1. Terzieva, V., Bontchev, B., Dankov, Y., Paunova-Hubenova, E. How to Tailor Educational Maze Games: The Student’s Preferences, Sustainability, 2022, 14(11), 6794; https://doi.org/10.3390/su14116794 (WoS IF: 3.251/Q1/2020, SJR=0.66/Q1/2021).
  2. Bontchev, B., Antonova, A., Terzieva, V., Dankov, A. “Let Us Save Venice”—An Educational Online Maze Game for Climate Resilience, Sustainability, 2022, 14(1), 7, https://doi.org/10.3390/su14010007 (WoS IF: 3.251/Q1/2020, SJR=0.66/Q1/2021), pp.1-23.
  3. Dankov, Y., Antonova, A., Terzieva, V, Bontchev, B. Applying user-centered design for a climate resilience video game, International Journal of Differential Equations and Applications, Vol. 20, No. 2 (2021), ISSN (Print): 1311-2872; ISSN (Online): 1314-6084; (SJR=0.1/Q4/2020), pp. 147-156.
  4. Bontchev, B., Terzieva, V., Paunova-Hubenova, E. (2020) Personalization of Serious Games for Learning, Interactive Technology and Smart Education, Emerald, ISSN: 1741-5659, 18 (1), pp. 50-68, DOI: https://doi.org/10.1108/ITSE-05-2020-0069 (IF=1.982/2020; SJR: 0.51, Q2/2020).
  5. Bontchev, B., Naydenov, I., Adamov, I. (2019) A study on methods for adaptation of video games, NAUKA Journal, SAI, ISSN: 2603-3623, Vol. XXIX, No. 2, pp. 62-66 (in Bulgarian).
  6. Vassileva, D., Penchev, N. (2019) An Online Metadata-Driven Editor for Rich Maze Video Games for Education, International Journal of Education and Learning Systems, IARAS, ISSN: 2367-8933, Volume 4, 2019, pp.7-13.
  7. Antonova, A., Bontchev, B. (2019) Designing Scenarios for Personalized Learning: Enabling Teachers to Apply Educational Video Games in Class, International Journal of Education and Learning Systems, IARAS, ISSN: 2367-8933, Volume 4, 2019, pp.20-26.
  8. Bontchev, B., Vassileva, D., Aleksieva-Petrova, A., Petrov, M. (2018, August) Playing styles based on experiential learning theory, Computers in Human Behavior, Elsevier, ISSN: 0747-5632, No. 85, pp.319-328, https://doi.org/10.1016/j.chb.2018.04.009 https://doi.org/10.1016/j.chb.2018.04.009 (IF=6.14/2018, SJR=1.711/2018).
  9. Bontchev, B., Georgieva, O. (2018, May) Playing style recognition through an adaptive video game, Computers in Human Behavior, Elsevier, ISSN: 0747-5632, Vol. 82, pp.136-147, https://doi.org/10.1016/j.chb.2017.12.040 (IF=6.14/2018, SJR=1.711/2018).
  10. Bontchev, B., Panayotova, R. (2017) Towards automatic generation of serious maze games for education, Serdica J. of Computing, ISSN: 1312-6555, Vol. 11, No. 3, pp.249–278.

CONFERENCE PAPERS

  1. Paunova-Hubenova, E., Dankov, Y., Terzieva, V., Vassileva, D., Bontchev, B., Antonova, A. (2022) Ready to play – a comparison of four educational maze games, Proc. of NIDS’22, Athens, Greece, 2022, September, Springer, Frontiers in Artificial Intelligence and Applications (FAIA) book series, ISSN (Online) 1535-6698 (in print) (IF=0.484/2021/2022; SJR=0.26, Q4/2021).
  2. Antonova, A., Bontchev, B., Dankov, Y. (2022) How University Students in "Informatics and Computer Sciences" would like to Use Video Games for Learning, Proc. of Int. Conf. Computer Systems and Technologies (CompSysTech’22), 2022, June, ACM, Rousse, Bulgaria (best paper award, in print) (SJR=0.23/2021).
  3. Dankov, Y. (2021) A Functional Model of a Designer of Educational Maze Game, ACM Int. Conf. Proc. Series, vol: Proc. of ACM 4th Int. Conf. on Computer Science and Software Engineering (CSSE 2021), ACM Digital Library, Singapore, 2021, ISBN:978-1-4503-9067-5, pp. 356-361, doi:https://dl.acm.org/doi/10.1145/3494885.3494952 (SJR=0.232/2021).
  4. Naydenov, I., Adamov, I. (2021) Clustering of non-annotated data, Proc. of 7th IEEE International Conference “Big Data, Knowledge and Control Systems Engineering” (BdKCSE'2021), pp. 1-6, DOI: https://doi.org/10.1109/BdKCSE53180.2021.9627305.
  5. Bontchev, B., Naydenov, I., Adamov, I. Controlling Adaptation in Affective Serious Games, Int. IEEE Conf. "Automatics and Informatics 2021" (ICAI'21), 30 September-2 October 2021, Varna, Bulgaria, ISBN: 978-1-6654-2661-9, IEEE, 2021, pp. 159-162, (SCOPUS) DOI: https://doi.org/10.1109/.
  6. Dankov, Y., Bontchev, B., Antonova, A. Gaming and Learning Analytics for Educational Video Games, 4th Int. Conf. on Human Systems Engineering and Design: Future Trends and Applications (IHSED 2021), Dubrovnik, Croatia, September 23-25, Advances in Intelligent Systems and Computing, Springer, ISSN: 2194-5357, ISBN: 978-1-7923-8987-0, Vol. 21, 2021, DOI: http://doi.org/10.54941/ahfe1001168 (SJR=0.184/Q3/2019).
  7. Dankov, Y., Antonova, A., Bontchev, B. Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education, 5th Int. Conf. on Human Interaction and Emerging Technologies (IHIET 2021), Paris, France, August 27-29, Advances in Intelligent Systems and Computing, Springer, ISSN: 2194-5357, ISBN: 978-3-030-85539-0, 2021; Lecture Notes in Networks and System, Vol. 319, ISSN: 2367-3370, 2022, pp. 289-297, DOI: 10.1007/978-3-030-74009-2 (SJR=0.184/Q3/2019).
  8. Bontchev, B., Dankov, Y., Vassileva, D. and Kovachev, M. Software Instruments for Analysis and Visualization of Game-Based Learning Data, Proc. of 12th Int. Conf. on Applied Human Factors and Ergonomics (AHFE 2021), Manhattan, New York, USA, July 25-29, 2021, Advances in Intelligent Systems and Computing, Edited by Ahram, T.Z., Karwowski, W., and Kalra, J., LNNS, volume 271, Springer, ISSN: 21945357, 2021, pp.395-402 (SJR=0.184/Q3/2019).
  9. Y. Dankov, Bontchev, B. Designing Software Instruments for Analysis and Visualization of Data relevant to Playing Educational Video Games, in: Advances in Intelligent Systems and Computing, Volume 1378, T. Ahram et al. (Eds.): Human Interaction, Emerging Technologies and Future Applications IV, Proc. of IHIET-AI 2021, Strassbourg, France, April 28-30, Springer, ISSN 2194-5357, ISSN 2194-5365 (electronic), ISBN 978-3-030-73270-7, pp. 422–429, 2021. https://doi.org/10.1007/978-3-030-74009-2_54 (SJR=0.18/Q3/2019).
  10. Y. Dankov, Bontchev, B. Software Instruments for Management of the Design of Educational Video Games, in: Advances in Intelligent Systems and Computing, Volume 1378, T. Ahram et al. (Eds.): Human Interaction, Emerging Technologies and Future Applications IV, Proc. of IHIET-AI 2021, Strasbourg, France, April 28-30, Springer, ISSN 2194-5357, ISSN 2194-5365 (electronic), ISBN 978-3-030-73270-7, pp. 414–421, 2021. https://doi.org/10.1007/978-3-030-74009-2_53 (SJR=0.18/Q3/2019).
  11. Antonova, A., Bontchev, B., Gourova, E. (2020) Knowledge management approaches about smart services for designing adaptable and personalised video games, Proc. of 21st European Conference on Knowledge Management (ECKM 2020), 2-4 December, 2020, ISBN: 978-1-912764-81-5, ISSN: 2048-8963, pp.65-72 (SJR=0.15/2019, WoS).
  12. Bontchev, B., Antonova, A., Dankov, Y. (2020, July) Educational Video Game Design Using Personalized Learning Scenarios, Proc. of 20th Int. Conf. Computational Science and Its Applications – ICCSA 2020, Cagliari, Italy, July 1–4, 2020, Part VI, LNCS, No. 12254, ISSN:0302-9743, Springer, pp.829-845. https://doi.org/10.1007/978-3-030-58817-5 (SJR=0.43/Q2/2019, WoS).
  13. Dankov, Y., Bontchev, B. (2020, June) Towards a Taxonomy of Instruments for Facilitated Design and Evaluation of Video Games for Education, Proc. of CompSysTech'20, June 19–20, 2020, Ruse, Bulgaria, ACM Digital Library, ISBN: 978-1-4503-7768-3, pp.285–292. https://doi.org/10.1145/3407982.3408010 (best paper award) (SJR=0.17/2018).
  14. Terzieva, V., Paunova-Hubenova, E., Bontchev, B. (2019) Personalization of Educational Video Games in APOGEE, Chapter in: Brooks A., Brooks E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation - 8th EAI International Conference: ArtsIT, Interactivity & Game Creation. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 328, Springer, Cham., pp 477-487. https://doi.org/10.1007/978-3-030-53294-9_34 (SJR=0.151/Q4/2019).
  15. Antonova, A., Dankov, Y., Bontchev, B. (2019, October) Smart Services for Managing the Design of Personalized Educational Video Games, Proc. of 9th Balkan Conference in Informatics (BCI'2019), Sofia, Bulgaria, ACM International Conference Proceeding Series, ISBN: 978-1-4503-7193-3, pp. 1-8 (SJR=0.169/2018), https://doi.org/10.1145/3351556.3351574 (best paper award).
  16. Bontchev, B., Vassileva, D., Dankov, Y. (2019, July) The APOGEE Software Platform for Construction of Rich Maze Video Games for Education, Proc. of 14th International Conference on Software Technologies (ICSOFT'2019), Ed. Marten van Sinderen, Leszek Maciaszek, INSTICC, Prague, Czech Republic, 26-28 July, 2019, ISSN: 2184-2833, ISBN: 978-989-758-379-7, pp.491-498 (SJR=0.138/2018).
  17. Vassileva, D. (2019, July) Measuring and mitigating racial prejudices by means of serious video games, Proc. of 11th annual Int. Conf. on Education and New Learning Techn. (EDULEARN19), ISBN: 978-84-09-12031-4, Palma de Mallorca, Spain, pp.7080-7090.
  18. Antonova, A., Bontchev, B. (2019, July) Exploring puzzle-based learning for building effective and motivational maze video games for education, Proc. of 11th annual Int. Conf. on Education and New Learning Techn. (EDULEARN19), ISBN: 978-84-09-12031-4, Palma de Mallorca, Spain, pp.2425-2434.
  19. Terzieva, V. (2019, July) Game-based teaching in history – case study in Bulgarian schools, Proc. of 11th annual Int. Conf. on Education and New Learning Techn. (EDULEARN19), ISBN: 978-84-09-12031-4, Palma de Mallorca, Spain, pp.7036-7044.
  20. Terzieva, V. (2019, July) Personalisation in educational games – a case study, Proc. of 11th annual Int. Conf. on Education and New Learning Techn. (EDULEARN19), ISBN: 978-84-09-12031-4, Palma de Mallorca, Spain, pp. 7080-7090, doi: 10.21125/edulearn.2019.1694.
  21. Paunova-Hubenova, E. (2019, March) Didactic mini video games – students’ and teachers’ point of view, Proc. of Int. Conf. on Innovations in Science and Education, Prague, Czech Republic, Vol. 7, DOI: 10.12955/cbup.v7.1388, (WoS) pp. 552-558 (https://ojs.journals.cz/index.php/CBUIC/article/view/1417).
  22. Bontchev, B. (2019, March) Rich еducational video mazes as a visual environment for game-based learning. Proc. of Int. Conf. on Innovations in Science and Education, Prague, Czech Republic, Vol. 7, DOI: 10.12955/cbup.v7.1388, (WoS) pp. 380-386 (https://ojs.journals.cz/index.php/CBUIC/article/view/1388/).
  23. Paunova-Hubenova, E. (2019, March) Are the school teachers ready to start using smart adaptive video games for education?, Proc. of the 13th International Technology, Education and Development Conference (INTED2019), Valencia, Spain, ISBN: 978-84-09-08619-1, ISSN: 2340-1079, doi:10.21125/inted.2019.1294, pp.5191-5199.
  24. Naydenov, I., Adamov, I. (2019, March) Adaptive video games based on cognitive abilities and skills of the player, Proc. of the 13th International Technology, Education and Development Conference (INTED2019), Valencia, Spain, ISBN: 978-84-09-08619-1, ISSN: 2340-1079, doi:10.21125/inted.2019.2448, pp.9845-9853.
  25. Terzieva, V. (2018, November) The potential of educational maze games for teaching in primary schools, Proc. of the 11th annual International Conference of Education, Research and Innovation (ICERI2018), 12th-14th November, 2018, Seville, Spain, ISSN: 2340-1095, DOI: 10.21125/iceri.2018.1542, pp.2480-2489.
  26. Terzieva, V., Paunova-Hubenova, E., Bontchev, B. (2018, October) Identifying the User Needs of Educational Video Games in Bulgarian Schools, Proc. of the 12th European Conference on Game-Based Learning (ECGBL 2018), ISBN: 978-1-911218-99-9, ACPI, Sophia Antipolis, France, pp.687-695 (SJR=0.154/2018).
  27. Terzieva, V., Paunova, E., Bontchev, B., Vassileva, D. (2018, July) Teachers Need Platforms for Construction of Educational Video Games, Proc. of the 10th Annual Int. Conf. on Education and New Learning Technologies (EDULEARN2018), IATED, Palma de Mallorca, Spain, ISBN: 978-84-09-02709-5, doi: 10.21125/edulearn.2018.1922, pp.8260-8270.
  28. Paneva-Marinova, D., Rousseva, M., Pavlov, R., Luchev, D. (2018, July) The ancient Thracian civilization and modern youth convergence by serious games, Proc. of the 10th Annual Int. Conf. on Education and New Learning Technologies (EDULEARN2018), IATED, Palma de Mallorca, Spain, ISBN: 978-84-09-02709-5, doi: 10.21125/edulearn.2018.1922, pp.8260-8270.
  29. Bontchev, B., Vassileva, D. (2018, July) Dynamic game adaptation based on detection of behavioral patterns in the player learning curve, Proc. of the 10th Annual Int. Conf. on Education and New Learning Technologies (EDULEARN2018), IATED, Palma de Mallorca, Spain, ISBN: 978-84-09-02709-5, doi: 10.21125/edulearn.2018.1905, pp.8182-8191.
  30. Терзиева, В. (2018) Видео игри за обучение в училище, Единадесета конференция "Образованието и изследванията в информационното общество", Пловдив, 1-2 юни.
  31. Bontchev, B., Vassileva, D., Ivanov, D. (2018, April) Player-centric adaptation of a car driving video game, Proc. of e-Society’18 Int. Conf., IADIS, 14-16 April, Lisbon, Portugal, ISBN: 978-989-8533-75-3, pp.193-200.

PATENTS

  1. Бончев, Б., Василева, Д., Иванов, Д. Електронно устройство за оценяване на индивидуална емоционална възбуда, заявка номер BG/U/22/5532 за Свидетелство за полезен модел, подадена на 26.05.2022г. в Патентното ведомство на Р България (в процес на оценяване)
  2. Иванов, Д., Бончев, Б., Василева, Д. Електронно устройство за измерване на кожна проводимост, Свидетелство за полезен модел, Патентно ведомство на Р България, рег. номер 3234 U1, 19.09.2019г.

MASTER THESES

  1. Kovachev, М. (2022, March)A software platform for the analysis and visualization of video game results for training, Master Thesis, FMI-Sofia University "St. Kliment Ohridski".
  2. Asenov, И. (2022, March)Exploring design issues of MMO video games, Master Thesis, FMI-Sofia University "St. Kliment Ohridski".
  3. Penchev, N. (2019, October) Online XSD-based editor for creating video games-learning labyrinths , Master Thesis, FMI-Sofia University "St. Kliment Ohridski" (not yet defended).
  4. Adamov, I. (2018, October) Study of methods for adapting video games for first-person shooters to the learning curve of player , Master Thesis, FMI-Sofia University "St. Kliment Ohridski".
  5. Naydenov, I. (2018, October) Study of methods for adapting simulated video games to the learner's learning curve , Master Thesis, FMI-Sofia University "St. Kliment Ohridski".

PhD Theses

PRESENTATIONS

PUBLIC RESULTS

Public results (in Bulgarian) received under the First stage of the project (December 2017 - May 2019).

Legend

Type: R = Report, A = Publication, E = Events, O = Other, S = Software application
Access: P – Public, I – Internal, L – Limited to the project stakeholders
Result WP Month Type Access Qty
Comparative analyses of SOTA in adaptive player-centric video games
with intelligent agents for education purposes, game construction platforms,
and methods and techniques of gaming based learning
WP1 04 R P 1
Analysis of needs of target users of educational video games WP1 06 R P 1
Analysis of needs of target users of platforms for construction
of educational video games
WP1 08 R P 1
Declarative model of educational maze games with semantic
structuring of game and didactic content
WP2 15 R P 1
Model of gameplay and players interactions in video games for education WP2 16 R P 1
Proactive GBL scenarios and game didactic tasks WP2 16 R P 1
Detailed Dissemination Plan (DDP) WP7 03 R L 1
Project Web site (with links to any e-resource incl. archives of reports and results), logo and leaflet - in English and Bulgarian language. WP7 06 O P 1/1/1
Detailed project management plan (PMP) WP8 01 R I 1